Wednesday 1 June 2022

Destiny: Year One in Review

Bungie's foray into the genre-bending FPSMMORPG has polarised the gaming community for the past year. With The Taken King almost around the corner, we're going to take a trip back to look at the game that's gone through numerous reiterations in it's relatively short time span.

Destiny began in a physical form in June as the game's alpha was released to a select few, giving players a taste of the Cosmodrome; a glimpse of Russia after the catastrophic event setting the game's events in motion: The Collapse. Starting in a small conglomeration of rusted cars, a small robot would wake you from what seemed like an eternal slumber and instruct you to run for your life. We all had a lot of questions as to what was going on but had high hopes for Bungie's renowned universe-building reputation to kick into the main game. The Alpha allowed players to get to grips with the gunplay that is so beloved of the main game now as well as the powers that would be unique to Destiny over other FPS games.

Warlocks, wielders of Space Magic, able to expel force from their hands and launch purple explosive magic projectiles at your foes. Titans, the backbone and the main fighting-force of the resistance with the ability to strike their foes with their fists and blinding grenades. Finally, we come to the Hunters. Bearing long glorious capes, throwing knives and a Golden Gun, bathing in solar light to unleash destructive bullets.
This was my Alpha character. Warlock glorious master class. 

"We got another glimpse into how far our civilisation had gone..."


July rolled around and along came the Beta. Not much had really changed from the Alpha except the introduction of the Moon to the game's playable areas. We got another glimpse into how far our civilisation had gone from our days of taking pictures of small planets and complaining about our bad our phone signal was. This small leap was in part due to the Traveller, Destiny's iconic sphere that may have saved us from probable extinction. It's motives lay unknown to us, but again, we had continued hope that the radio silence on the mysterious object would only further the narrative in the main game. We learned that our characters we had invested so much time in would be deleted post-Beta, much to the dismay of most. Little did we know that our attachment to such things would be just the beginning of a trend that would plague the relationship between Bungie and it's community for the months to come. 


Before we knew it, Destiny was upon us. 








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